Roadmap

Track progress across every layer of HumanityOS — from infrastructure to civilization-scale systems.

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Proposed Minigames

Starter games that teach HumanityOS concepts through play. These are in the design phase.

🗑

Trash Collector

Action / Cleanup
Proposed

Simple 2D game where you pick up litter on a map. Ties into Sponsor-A-Can. Arrow keys to move, collect trash items, avoid obstacles. Score = items collected.

Controls: Arrow keys to move, spacebar to pick up
Teaches: The recycling mission and community cleanup
📦

Resource Rush

Puzzle / Sorting
Proposed

Tetris-like puzzle where falling resource blocks (wood, metal, food) must be sorted into correct community bins. Speed increases over time.

Controls: Left/Right to move, Down to drop, Up to rotate
Teaches: Resource management and community allocation
📡

Signal Tower

Tower Defense / Strategy
Proposed

Tower defense where you place relay servers to connect communities. Waves of "disconnection" threats. Each tower extends the network.

Controls: Click to place towers, drag to aim
Teaches: The federation concept and network resilience