Roadmap
Track progress across every layer of HumanityOS — from infrastructure to civilization-scale systems.
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Proposed Minigames
Starter games that teach HumanityOS concepts through play. These are in the design phase.
Trash Collector
Action / Cleanup
Proposed
Simple 2D game where you pick up litter on a map. Ties into Sponsor-A-Can. Arrow keys to move, collect trash items, avoid obstacles. Score = items collected.
Controls: Arrow keys to move, spacebar to pick up
Teaches: The recycling mission and community cleanup
Resource Rush
Puzzle / Sorting
Proposed
Tetris-like puzzle where falling resource blocks (wood, metal, food) must be sorted into correct community bins. Speed increases over time.
Controls: Left/Right to move, Down to drop, Up to rotate
Teaches: Resource management and community allocation
Signal Tower
Tower Defense / Strategy
Proposed
Tower defense where you place relay servers to connect communities. Waves of "disconnection" threats. Each tower extends the network.
Controls: Click to place towers, drag to aim
Teaches: The federation concept and network resilience